Explanation
The term "tagging", is used to explain what happens to player when
their movement is "slowed down" when they are shot or take damage.
When a player is shot and "tagged", their movement speed is reduced and their max acceleration and movement speed is capped by an amount determined by a bunch of factors.
When a player is shot and "tagged", their movement speed is reduced and their max acceleration and movement speed is capped by an amount determined by a bunch of factors.
How does it work?
For a player to be tagged, they need to take damage. The most
common way to take damage is when one player shoots another player. For
the explanation below, we will call the player shooting the "Attacker"
and the player being shot, the "Target".
The amount of tagging that the Target receives is defined by the Attacker's currently held weapon in combination with how many times in quick succession the Target was shot. The more powerful a weapon is, the more tagging it will do to its target. Additionally, if the Target is hit multiple times in quick succession, they will be tagged more.
The Target also has a minor amount of control over how much they are tagged. When the Target is tagged, the tagging amount is modified slightly and "capped" by the "Mobility" value of weapon that they are currently holding.
The amount of tagging that the Target receives is defined by the Attacker's currently held weapon in combination with how many times in quick succession the Target was shot. The more powerful a weapon is, the more tagging it will do to its target. Additionally, if the Target is hit multiple times in quick succession, they will be tagged more.
The Target also has a minor amount of control over how much they are tagged. When the Target is tagged, the tagging amount is modified slightly and "capped" by the "Mobility" value of weapon that they are currently holding.
Here
are some examples of how much the Target's movement is modified by
being shot with different weapons. If a player is running at 100% (top
speed) and they are shot, we display what their new (temporary) movement
speed percent would be as "New Speed". This number is a percentage of
their held weapons "Mobility" value.
Powerful weapons tag more.
The weapon you're holding matters.
Hitting a Target multiple times in quick succession will slow them down more.
Powerful weapons tag more.
Attacker's Weapon | # Hits | Target's Held Weapon | New Speed |
---|---|---|---|
Glock | > | M4A4 | 40.6% |
Bizon | > | M4A4 | 38.4% |
AK47 | > | M4A4 | 31.9% |
AWP | > | M4A4 | 28.3% |
The weapon you're holding matters.
Attacker's Weapon | # Hits | Target's Held Weapon | New Speed |
---|---|---|---|
AK47 | > | Glock | 36.0% |
AK47 | > | M4A4 | 31.9% |
AK47 | > | AK47 | 29.2% |
AK47 | > | AWP | 25.1% |
Hitting a Target multiple times in quick succession will slow them down more.
Attacker's Weapon | # Hits | Target's Held Weapon | Hit #1 | Hit #2 | Hit #3 | Hit #4 |
---|---|---|---|---|---|---|
Bizon | >>>> | Knife | 46.6% | 35.0% | 31.4% | 30.4% |
Bizon | >>>> | M4A4 | 38.4% | 28.9% | 25.9% | 25.0% |
Bizon | >>>> | AWP | 30.3% | 22.8% | 20.4% | 20.0% |
Decay
When you are tagged, the slowdown penalty does not last forever and
decays rapidly. The decay will only happen when your feet are on the
ground and you aren't currently being shot.
If you've been tagged and your New Speed is at 20%, you will make a full movement recovery in about 2 seconds. If you're tagged and your movement has been reduced to 40%, it'll take about a second and a half to recover fully.
If you've been tagged and your New Speed is at 20%, you will make a full movement recovery in about 2 seconds. If you're tagged and your movement has been reduced to 40%, it'll take about a second and a half to recover fully.
Practical Examples
In example A, he moves back around the corner without being shot. This will take approximately 0.75 seconds to travel this distance.
In example B, he spots an enemy and the enemy hits him once with an AK47 before he is able to move back. Our CT is carrying an M4 so it would roughly take him twice as long to travel the same distance (because his speed recovers as he moves). Or in the same time, he would travel approximately half the distance.
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